(MAJOR epilepsy warning for the text in these, by the way.) There are no health bars, no time limits and no way to lose, die or get sent back otherwise. Called “Strifes,”, these segments act as just another type of puzzle. In a break with point-and-click tradition, Hiveswap does feature some “fights,” but you’re not really fighting anything. And even when the characters are drawn in a simplistic manner, the backgrounds are all stunning and well-detailed. We even see the return of exaggerated two-frame animations, an Internet relic from both Homestuck and art/image boards. The most vital cutscenes are fully animated by hand, while other moments in the game opt for expressive still shots. Hussie and his art team gorgeously give life to these settings, the characters and their unfortunate series of events through fantastic and varying cutscenes. But this bad lifestyle allows for their home to become a treasure trove (literally and figuratively) for players to explore. In the house, the kids are a mess their dad’s an adventurer who’s never home, and their babysitter’s a horrible adult figure. In the first half of Act One, you’re given space to learn about cluttered and busy, yet precious mini-worlds built into what could otherwise be a mundane environment. Hiveswap isn’t just an empty nostalgia trip though that culture is merely a backdrop to the curious and detailed world that the game introduces. Knowledge of Homestuck isn’t required to enjoy Hiveswap, but it makes the whole ordeal more exciting and intimate. Make no mistake, Hiveswap takes place in the Homestuck universe, and the game rewards your attention to detail and dedication as a fan in countless ways. Now, Homestucks: If you’re the type of fan that used to scream at a mundane image unveiling worlds of questions, you’re going to scream again. ![]() Hiveswap will ease you into its universe’s quirks and subtleties with time. At worst, you’ll just miss out on a few inside jokes and clever references. Given the absurd length of the entirety of Homestuck (see above), you’d be waiting around a long time before getting to the game. In fact, I would NOT recommend attempting to tackle it before playing. You don’t need to understand Homestuck to get what’s going on with Hiveswap. Whether you’re a long-time Homestuck fan or someone completely new to the confusing series, you probably share a single question: What’s in it for me? So, as a fandom adage goes, let me tell you about Hiveswap. Five years later, Hiveswap’s first of four acts is finally here. The campaign garnered a massive $2.4 million in funding, but it also received a healthy dose of skepticism - for its source material, for the seemingly outsized amount of funding compared to the tiny team handling it and for behind-the-scenes drama as fans waited for the game to arrive. ![]() In September 2012, Hussie announced a Kickstarter for Hiveswap, a video game companion to Homestuck. ![]() Though daunting, this multimedia project fostered a massive fandom-community, one as rabid for each new update as it was completely baffling to anyone outside of that culture. This “comic” spanned across nine years, 8124 pages, 817,925 words, dozens of Flash videos, several albums of officially-sanctioned fan-made music, a few “games,” four hours of film and more. In 2009, Andrew Hussie, who creates webcomics in “point and click adventure” format, began the journey known as Homestuck. ![]() Homestuck has attracted an air of confusion from many people.
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